Now released as part of the Collection of SaGa Final Fantasy Legend on the Nintendo Switch, players can now enjoy this classic once more with some new gameplay-enhancement features, a new orchestrated track, different UI options, and even the ability to play in Japanese. However, little did I know there was a deep combat system lurking beneath this simple façade players could customise their party from the beginning and further decide how the characters develop as the game progresses. The story was very bare, and the difficulty was intimidating at the time. Gone was the traditional experienced-based system of levelling up, replaced by random stat increases. When I initially got this game as a child, thinking it was going to be similar to Final Fantasy on the NES, I was severely disappointed. Read part two here.įinal Fantasy Legend - or Makai Toushi SaGa as it’s known in Japan - was one of the Game Boy’s first RPGs. The Original Game Boy Classic… Slightly Altered
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