Players can choose to play a Free Agent, a Raider Slave, a Psychopathic Killer, or an Enclave Sleeper Agent. Once the story progresses, the Vault ends up exploding and the real journey begins. You wake up injured with a busted leg and limp through the prequel, helping your robotics teacher repair the Vault's computer network and discovering another side to the story not seen in the other path." "If you Dodge, you start the Path of the Scientist. You open up the option to join Vault Security or Maintenance in this path." Who you are, what people think of you, and how you behave are all up to you after that. Missile Storage: CAjax only, original design BAjax or Hercules. Players will be able to choose their narrative path by choosing Tackle or Dodge in the opening sequence, "Tackle starts you on the Path of the Warrior and reshapes your story in Vault 18. and my Fallout New Vegas Tour last year reawakened an interest in missile silos. That is where you grew up, surrounded by the events following Fallout 2 just a few decades before you were born." An adopted tribal wastelander living in Vault 18. The team explains, "Set in 2260, 20 years before New Vegas and 10 years before Fallout 3,you are the Star Player.
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